Build by 123noobi
Worldedit is a simple tool that allows you to create and modify builds. You can use it for anything from changing a wall pattern to creating mountainous terrain. It’s a quick, easy and convenient tool for building or terraforming. We suggest that players use Worldedit to their advantage when striving for higher grades.
Although some may find Worldedit daunting and sometimes confusing, it’s one of the simpler tools available for beginners. Once you master the basics of Worldedit, you can move onto Voxel Sniper and other building tools like goBrush.
Note: The maximum world edit edit size is 350,000 blocks. A single plot is 111x111 blocks, so multi-plot builds can be much larger than this.
TIP: Many Worldedit commands rely on block id’s or block aliases to identify each block. Using
/itemdb
will give the blocks code name.
Below are some basic commands you may use on Creative to test and gauge your building skills!
//wand
This command provides you with the worldedit wand (wooden axe) used for building. It can be used to select a rectangular area (cuboid) to edit, With the wand in hand, left click to select the 1st Point and then right click to select the 2nd Point.
//pos1
and //pos2
- these commands are used together to set the first and second corners of the region to be edited. They select the block above the one you are standing on.
//1
and //2
- used to select the region in the same way as //pos1
and //pos2
.
//undo
can be used to undo any mistakes you may make with worldedit. Some alias are //u
and //undo 2
(The “2” means that it will undo the last 2 previous worldedit changes/commands). However we would encourage not doing a large number as this lag cause some issues when performing the command and has a possibility of causing some corruption of your plot i.e Not all undo’s performing and prompting the message “Nothing left to undo”.
//redo
will redo any //undo
s you may have done. You can use //redo
only after the//undo
command.
WARNING: Doing a large number of
//undo
or//redo
commands, e.g.//undo 5
can cause corruption and can prompt the message “Nothing left to undo/redo”
Many region commands require a <pattern>
to be chosen. The <pattern>
refers to the block(s) to use when blocks are replaced or generated. A pattern may consist of:
<block>
,<block1>,<block2>,...
<number>%<block1>,<number>%<block2>,...
#clipboard
//set <pattern>
replaces all blocks in your selection to the specified blocks. For example //set 1
will set all blocks in the selected region to stone. You can create a mixture of blocks, for example //set 40%1,60%0 will make 60% of the blocks in that selection air and 40% stone.
//replace <block> <pattern>
is similar to //set
. but this time it depends on what you want to replace within the selected region. For example, if you wanted to replace a large area of stone to cobblestone , you would select the whole region by either using a wand , or //pos1 and //pos2, and executing //replace 1 (stone) 4 (cobblestone) It’s really that simple and you can have lots of fun with replacing using the percentage argument (40%1,60%4)
//walls <pattern>
is used to quickly create walls for a build. It behaves similarly to //set but builds only the 4 sides of the selection. A ceiling and floor are not created. For example, once you create your selection doing //walls 5
, will create a 4 sided box with oak planks walls.
//replacenear <radius> [from] <to>
acts similar to //replace
; however it is dependent on your position. For example, executing //replacenear 20 (size) grass_block dirt_block
, will replace all grass blocks in a 20 block radius with dirt blocks. This command can be used with <pattern
. This is good for replacing blocks without having to set positions and makes it easier to edit large areas of your landscape, building or plot.
//fill <pattern> <size>
quicly fills an area where your feet are positioned. It can be used with any block and is relatively simple to use on terrain and skyscrapers. For example, doing //fill 98 4
will create a circle shape made of stone bricks which has a radius of 4.
//thru
sends you through a wall in the direction you are looking. Doing //thru
will teleport you to the other side of a wall that you are looking at.
//up <number>
teleports you up the specified number of blocks. For example, //up 40
will teleport you 40 blocks up into the sky and will place a glass block under your feet position to build from.
Brushes are typically for building, sculpting, and painting. They must be bound to an item by using the command, and are activated by right-clicking (or left clicking, for those with two actions). They are unbound with the /none
command.
Brushes have a few unique settings available to them. Brushes allow you to choose a mask, size, pattern, and range. These allow fine-tuning how you build and paint.
//brush sphere [pattern] [radius]
is used to generate filled spheres. These spheres can be used to bulk up terrain or to "dig holes" by placing air spheres around your plot. For example, //brush sphere 98 6
will create a sphere of stone bricks with a 6 block radius.
NOTE: This command must be bound to an ingame item. The item cannot be placeable, such as a block or interactive, such as food, potions, or buckets. Swords, and sticks work well. When holding the stick enter the command and start having fun!
//smooth
is useful for making the terrain less spherical , or less abrasive (messy). To use, select your region using //pos1
and //pos2
execute //smooth
to smooth your terrain. You may also use //smooth 2
to smooth your terrain twice and make it more naturally shaped.