Custom Enchants play a large role in the gear needed for the Survival realm. Custom enchantment books range from 5,000 to 100,000 XP. Custom Enchantment books can be bought from the Enchanter at /spawn
, /jobs shop
, or with the command /ce
in increments of 1, 5, and 10. Information regarding a specific enchants can be found using the command /enchant <enchantment name>
.
In addition to the standard enchants available in vanilla Minecraft, ManaCube offers a variety of custom enchants to enhance your gameplay. Each item can have up to 5 Custom Enchants, but Enchantment Scrolls can be added, giving additional enchantments up to a maximum of 10.
Custom Enchant books may be bought from the Enchanter via /ce
at the cost of vanilla experience levels. The price varies depending on the desired enchantment tier.
Common books can be bought at the price of 5,000 XP, Rare books at 25,000 XP and Legendary books at 100,000 XP.
Upon buying a book, you will need to right click it to reveal a random enchant in the specific category you have bought. You may read about any specific custom enchantment by doing /enchant [name]
.
A list of all available custom enchants can be found below.
Swing your tools faster.
Applicable to: Tools
Max Level: 3
Level Effect: +1 Haste
Cooldown: No Cooldown
Smelts mined ores into ingots.
Applicable to: Pickaxes
Max Level: 3
Level Effect: +33% Proc Chance
Cooldown: No Cooldown
The chance to restore food while killing mobs.
Applicable to: Weapons
Max Level: 3
Level Effect: +10% Proc Chance
Cooldown: No Cooldown
Headshots deal bonus damage.
Applicable to: Bows
Max Level: 3
Level Effect: +10% Bonus Damage
Cooldown: No Cooldown
Deal zero knockback to mobs.
Applicable to: Swords
Max Level: 3
Level Effect: +40% Proc Chance
Cooldown: No Cooldown
A chance of taking the opponents head on death.
Applicable to: Axes
Max Level: 3
Level Effect: +25% Proc Chance
Cooldown: No Cooldown
Light opponents on fire with your trident.
Applicable to: Trident
Max Level: 3
Level Effect: +33% Proc Chance
Cooldown: No Cooldown
Decrease enemy sword damage while sneaking.
Applicable to: Armor
Max Level: 5
Level Effect: -4% Damage Decrease
Cooldown: No Cooldown
A chance to recover durability when damaged by mobs.
Applicable to: Armor
Max Level: 3
Level Effect: +15% Proc Chance
Cooldown: No Cooldown
Gives permanent water breathing.
Applicable to: Helmets
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
Upon breaking, item loses this enchant and repairs to half durability.
Applicable to: Tools
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
Mine the entire vein of ores.
Applicable to: Pickaxes
Max Level: 3
Level Effect: +33% Proc Chance
Cooldown: No Cooldown
Chance to give opponent 5s of hunger.
Applicable to: Weapons
Max Level: 5
Level Effect: +10% Proc Chance
Cooldown: 15 Seconds
Deal bonus damage if opponent is holding sword.
Applicable to: Bow
Max Level: 3
Level Effect: +10% Bonus Damage
Cooldown: No Cooldown
Deal more damage to mobs at night.
Applicable to: Swords
Max Level: 5
Level Effect: +7% Bonus Damage
Cooldown: No Cooldown
Deal bonus damage if opponent is holding a bow.
Applicable to: Axe
Max Level: 3
Level Effect: +10% Bonus Damage
Cooldown: No Cooldown
Increases damage dealt with tridents.
Applicable to: Trident
Max Level: 3
Level Effect: +10% Bonus Damage
Cooldown: No Cooldown
Decreases enemy axe damage.
Applicable to: Armor
Max Level: 5
Level Effect: -2% Damage Decrease
Cooldown: No Cooldown
Gives permanent night vision.
Applicable to: Helmet
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
A chance to negate fall damage.
Applicable to: Boots
Max Level: 3
Level Effect: +33% Proc Chance
Cooldown: No Cooldown
Teleport blocks you break into your inventory.
Applicable to: Tools
Max Level: 2
Level Effect: +50% Proc Chance
Cooldown: No Cooldown
A chance to get 5-10 bonus XP from fish.
Applicable to: Fishing Rod
Max Level: 5
Level Effect: +15% Proc Chance
Cooldown: No Cooldown
Deal bonus damage to moba in the Nether world.
Applicable to: Weapons
Max Level: 5
Level Effect: +5% Bonus Damage
Cooldown: No Cooldown
Slow and fatigue opponents with your arrows.
Applicable to: Bows
Max Level: 4
Level Effect: +10% Proc Chance
Cooldown: 7 Seconds
Deal more damage when under 3 hearts.
Applicable to: Swords
Max Level: 3
Level Effect: +7% Bonus Damage
Cooldown: No Cooldown
Your attack pulls your opponents towards you.
Applicable to: Swords
Max Level: 3
Level Effect: +15% Proc Chance
Cooldown: 7 Seconds
A chance to remove all debuffs.
Applicable to: Axes
Max Level: 3
Level Effect: +10% Proc Chance
Cooldown: 5 Seconds
A chance to strike lightning at opponent when thrown.
Applicable to: Trident
Max Level: 3
Level Effect: +33% Proc Chance
Cooldown: 7 Seconds
A chance to deflect enemy arrows.
Applicable to: Armor
Max Level: 3
Level Effect: +10% Proc Chance
Cooldown: No Cooldown
A chance to teleport behind your opponent.
Applicable to: Leggings
Max Level: 5
Level Effect: +10% Proc Chance
Cooldown: 15 Seconds
A chance to throw your opponent into the air.
Applicable to: Boots
Max Level: 5
Level Effect: +5% Proc Chance, +2 Block Height
Cooldown: 10 Seconds
Gain 1-10 bonus XP from mining.
Applicable to: Tools
Max Level: 5
Level Effect: +15% Proc Chance
Cooldown: No Cooldown
Deal bonus damage dealt to mobs in the End world.
Applicable to: Weapons
Max Level: 5
Level Effect: +5% Proc Chance
Cooldown: No Cooldown
A chance to strike lightning at opponenets.
Applicable to: Bows
Max Level: 3
Level Effect: +15% Proc Chance
Cooldown: 7 Seconds
A chance to poison opponent for 5s.
Applicable to: Bows
Max Level: 5
Level Effect: +10% Proc Chance
Cooldown: 15 Seconds
A chance to poison opponent for 5s.
Applicable to: Weapons
Max Level: 3
Level Effect: +7% Proc Chance
Cooldown: 15 Seconds
A chance to give your opponent mining fatigue.
Applicable to: Axes
Max Level: 3
Level Effect: +10% Proc Chance
Cooldown: 15 Seconds
Trident headshots deal double damage.
Applicable to: Trident
Max Level: 3
Level Effect: +33% Proc Chance
Cooldown: No Cooldown
A chance to weaken attacker for 5s.
Applicable to: Armor
Max Level: 3
Level Effect: +5% Proc Chance
Cooldown: 15 Seconds
A chance to give attacker the wither effect.
Applicable to: Chestplate
Max Level: 5
Level Effect: +5% Proc Chance
Cooldown: 15 Seconds
Deal bonus damage while in the water.
Applicable to: Boots
Max Level: 5
Level Effect: +5% Bonus Damage
Cooldown: No Cooldown
Pulls players and mobs towards you.
Applicable to: Fishing Rod
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
A chance to steal 1-5 health from your opponent.
Applicable to: Weapons
Max Level: 5
Level Effect: +5% Proc Chance
Cooldown: 10 Seconds
Turns your arrows into tnt like arrows.
Applicable to: Bows
Max Level: 5
Level Effect: +15% Proc Chance
Cooldown: 7 Seconds
The chance to give your opponent 5s of slowness.
Applicable to: Swords
Max Level: 2
Level Effect: +15% Proc Chance
Cooldown: 10 Seconds
A chance to strike your opponent twice.
Applicable to: Swords
Max Level: 3
Level Effect: +7% Proc Chance
Cooldown: 5 Seconds
Gives speed and health boost at low health.
Applicable to: Armor
Max Level: 3
Level Effect: +25% Proc Chance
Cooldown: 10 Seconds
Gives permanent fire resistance.
Applicable to: Armor
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
A chance to restore hunger.
Applicable to: Helmets
Max Level: 5
Level Effect: +20% Proc Chance
Cooldown: 10 Seconds
A chance to push your attacker back when your health is low.
Applicable to: Chestplate
Max Level: 5
Level Effect: +10% Proc Chance
Cooldown: 10 Seconds
Walk on lava.
Applicable to: Boots
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
Protects item durability so items will take longer to break.
Applicable to: Weapons
Max Level: 5
Level Effect: +15% Proc Chance
Cooldown: 3 Seconds
A chance to grapple opponents towards you.
Applicable to: Bows
Max Level: 3
Level Effect: +10% Proc Chance
Cooldown: No Cooldown
A chance to gain 5-10 bonus XP from mob kills.
Applicable to: Swords
Max Level: 5
Level Effect: +15% Proc Chance
Cooldown: No Cooldown
A chance to strike lightning at nearby players.
Applicable to: Swords
Max Level: 3
Level Effect: +5% Proc Chance
Cooldown: 10 Seconds
A chance to make opponents bleed 3-6 health over a 3 second period.
Applicable to: Axe
Max Level: 5
Level Effect: +5% Proc Chance
Cooldown: 10 Seconds
Gives a permanent health boost.
Applicable to: Armor
Max Level: 3
Level Effect: +2 Bonus Hearts
Cooldown: No Cooldown
A chance to recover durability when attacked
Applicable to: Armor
Max Level: 3
Level Effect: +15% Proc Chance
Cooldown: No Cooldown
Walk on water.
Applicable to: Boots
Max Level: 1
Level Effect: N/A
Cooldown: No Cooldown
Increased speed when equipped.
Applicable to: Boots
Max Level: 3
Level Effect: +1 Speed Boost
Cooldown: No Cooldown
Gives jump boost when equipped.
Applicable to: Boots
Max Level: 3
Level Effect: +1 Jump Boost
Cooldown: No Cooldown
Mythical Tier Enchantments can't be bought using EXP. It is possible to get it through opening any ce book however the higher the tier, the higher the chance that you can receive a mythical tier enchantment. Please note that revealing a Mythical Tier Enchant has a very low chance so it may take a while before you receive one.
Each Custom Enchant book has a random Success and Shatter rate. These are the chances of the Enchant either applying to the tool/armor piece, or shattering the tool/armor piece. If the Custom Enchant fails on an item, the book is lost and the item shatters.
If an item Shatters, all custom enchants on the item will be disabled (not removed), and the item has to be repaired at the Forge.
Magic Success Dust can be drug and dropped onto a Custom Enchant book to increase the Success rate by the percentage of the Dust. These can be obtained from the MVP+ kit, Monster drops, buying them in /jobs shop
, or /kilton
, as well as trading for them in /tinkerer
. Magic Success Dust percentages can be anywhere from 1% to 100%.
A Randomization Scroll will randomly change the success and dust rate of any custom enchantment book it is applied onto. Players often use them on books that have a poor success rate. Randomization Scrolls can be obtained through the MVP+ kit.
Protection scrolls prevent an item from being shattered due to a failed Enchantment. However, the book is destroyed. Protection scrolls can be obtained in /kilton
, Mana Pond, and Mana Worlds.
All items have 5 open enchantment slots by default (Vanilla enchants are not a part of this). You can upgrade your item to hold up to 10 enchantments by applying enchantment scrolls to them. These scrolls can be obtained from Monster drops, Kilton, Tasks, Cubit Shop, The Forge and from other players.
A scroll which will randomly remove a Custom Enchantment from the tool or weapon it is applied onto. The removed custom enchant will be reverted back into book form with a 100% success rate. Simply drag and drop the Black Scroll onto the desired tool or weapon to have a random custom enchant removed. Black Scrolls can be obtained from Monster drops, Kilton, and the Task Crate.
The Alchemist is like an anvil for Custom Enchants and Magic Success Dust. To access the Alchemist you can use the command /alchemist
. Once open, the GUI allows you to place 2 Custom Enchantment books of the same type and level to create a new book, but the new book will be 1 level higher.
The same applies to Success Dust, if you are trying to combine a 12% and 33% dust, you will get a 45% dust in return. However, using the Alchemist does require vanilla XP to complete and can be checked by simply hovering over the red glass in the GUI.
The Tinkerer allows you to trade Custom Enchantment books for Secret Dust. The Tinkerer can be accessed by doing /tinkerer
.
There are three different levels of Secret Dust depending on the rarity of the books exchanged. The tiers of Secret Dust are Legendary, Rare, and Common. Legendary Magic Dust has the highest chance of becoming a high percentage Magic Success Dust, while Common Legendary Dust has the lowest.
Mystery Dust is a failed product of right clicking the Secret Dust, and is just gunpowder that cannot be used or sold.